ABOUT DESIGN I
Design I classes meet three times per week: twice in a project section of 25 students led by a professor who also serves as manager, and once per week in a Skills Lab.
Students work in a team of four or five to learn and practice the fundamental skills of technical problem solving through the use of a guided design methodology, as applied to a very broad, challenging, real-world problem (see examples of past problems here). EDNS151 is an active-learning, problem-based course, covering topics such as problem definition, decision making, effective group work, stakeholder engagement, prototyping, and presentation skills (all Learning Outcomes can be found here).
**Think you might qualify for an exemption or transfer credit? Check here.**
Need a little help? See below for some commonly used resources in Design I, including information on different work shops and innovation spaces available on campus, knowledge about the entrepreneurial mindset, and help with Arduinos and makers spaces.
Need some space to work on your project? Here are some student spaces available to you.
- Digger Design Lab
- Cornerstone Woodshop
- Blaster Factory In Brown building Atrium (information below)
- The Foundry in Hill Hall
- The CECS Machine Shop (Brown)
- The Capstone Design Garage (Brown)
- The Outlet in Brown
- Keep up to date by watching these innovation spaces develop!
Need some extra help? Please schedule time with your TA.
Engineers equipped with this mindset understand the bigger picture, can recognize opportunities, evaluate markets, and learn from mistakes to create value for themselves and others. Visit our Entrepreneurship & Innovation resources site by clicking the button below.
Want to learn the basics of Arduino? Thinking of using an Arduino kit it in your EDNS 151 Project? Here are some resources to get you started.
Learn more and buy supplies at these sites: